World of Warcraft has been the leader in all Massive Multiplayer Online Games for a few years now. Of course there are many reasons why this has occurred, but one of the more notable ones is how the issue of levelling your character to the highest level (70 here) is accomplished. Most quests are just: run here, kill that, loot this, bring it back, but the way they are put together eliminates the incredible grind session found in many other MMORPG’s today. What Blizzard has accomplished with this game is something that is both enjoyable for the hardcore or casual player, and will continue to propel their monster of a franchise forward into the not too distant future.
Although it is implemented incredibly well into the game, the levelling system can still be semi-mind numbing. Some players, new and old, still have trouble finding the right area to quest in for their level, and some still hold onto the old misconception that levelling their new character will take them months. All that has changed now though, due to Blizzard’s implementation of a patch that was released some time ago, patch 2.3 which made it so that once you hit level 20, the amount of experience needed to level becomes decreased by 15% per level. While this doesn’t sound like much, it makes a huge difference and makes the levelling seem to fly by. Also, level 30 players can now purchase mounts, which in turn speeds up the questing/levelling cycle by allowing the player to get from point A to point B at a much faster rate. So those of you out there who never fully levelled a character, or got bored in trial, give it another go. You may like it more now.