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Feature Articles
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Posted by Scotty
on Wednesday, 06 May 2009
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Blizzcon 2009 is getting closer, with tickets going on sale soon. The event is always sold out and always a blast to attend, so if you want to attend, make sure you grab them as soon as they go on sale.
Tickets to this year's BlizzCon gaming convention, being held on August 21 and 22 in Anaheim, California, will go on sale worldwide on Saturday, May 16 for $125 each, with a second block of tickets going on sale Saturday, May 30. For those unable to attend, DIRECTV will once again be televising BlizzCon in high definition as a Pay Per View event, featuring coverage from the show floor, exclusive interviews, demos, and more. In addition, for the first time, players around the world will be able to watch the DIRECTV BlizzCon event as a Pay Per View Internet stream. Check out the press release for further details, and head over to www.blizzcon.com on May 16 or May 30 to buy your tickets.
[Via Ten Ton Hammer] |
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Feature Articles
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Posted by Scotty
on Wednesday, 06 May 2009
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Calls out editor who didn't even play the game
The world of gaming media can be a dramatic place and understandably so as a poor review can affect someones bread and butter. Darkfall developer Tasos didn't appreciate Eurogamer's review so much that they actually pulled up the game accounts the site accessed and found less than 2 hours of play time. While Eurogamer is known to be edgey and hard in their reviews, it's definitely unusual to have a development company dig up evidence against the media. Rather embarrassing and a lesson to reviewers about being thorough.
[Read the full article Ten Ton Hammer] |
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Feature Articles
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Posted by Scotty
on Monday, 04 May 2009
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We all know GameStop has a strong position in the retail videogame market, but have you ever wanted to satisfy your obsessive compulsion to know just how much control they hold while using quantifiable numbers? Then allow Gamasutra to come to the rescue, as a comprehensive report they've put together concludes the retail chain owns about 21 percent of the U.S. new console hardware and software market.
A couple of words in that last sentence are worth a little more attention -- note that these conclusions are specifically for new (not used) sales, and for console sales only. Gamasutra reached this figure by comparing NPD sales reports of all new game and console sales revenues across a full year, with consistent data that shows about 60% of GameStop's revenue comes from new game and console sales -- therefore, they got a pretty good idea of how much of the total revenue GameStop accounts for alone. However, sales of PC games and accessories are grouped with too many other sources of revenue in GameStop's financial reports, and are therefore too difficult to isolate for the purposes of this report.
Still, to consider that one retail chain owns 1/5 of the U.S. console market is pretty remarkable; as Gamasutra notes, this marketshare "defines the power [GameStop] wields when working with publishers." And just how did GameStop reach this power? The obvious way: sheer market saturation. Comparing the number of GameStop stores to U.S. Census data, Gamasutra concluded there's 1.4 GameStop stores for every 100,000 people in the country.
[Via 1UP] |
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