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Video Game Generation PDF Print E-mail
Feature Articles
Posted by Victor Expand on Monday, 15 September 2008
ImageThrough the virtual world of video games a new generation of youth are growing while their minds are being developed around these intense worlds. The virtual world of video games creates an atmosphere for this generation as their minds are challenged, which enables them in the ability to problem solve and how to be creative as well.

During the early 90s, the virtual world of video games were not as magical and sophisticated. However, with the beginning of the new millennium video games have reached new technological levels that are so advanced that the virtual world seems almost like real life to the youth of today. This new generation of youth has the ability to become race car drivers where they can actually feel the car as it slides or bumps into another car. These video games that are being produced are so technologically advanced that this new generation of youth often find it hard to distinguish from the virtual world from reality.
Ensemble Closure PDF Print E-mail
Feature Articles
Posted by Scotty on Friday, 12 September 2008
ImageSeptember 10, 2008 - If you go to the Ensemble Studios web site, you're welcomed with the following words. "In 1997 a small group of people came together in Texas to form Ensemble Studios, and make a new kind of RTS game. The first Age of Empires surprised the critics, developed a major fan base, and went on to sell over a million copies. With each release of Age of Empires and Age of Mythology our success has grown along with our fans and community."

"Today we celebrate selling 20 Million copies of the Age of Empires franchise and we want to thank you our fans for making that possible. We hope to keep entertaining you and playing games with you for many years to come."

Unfortunately, that wish to make games for years to come is coming to an end, as Microsoft has confirmed that it will shutter the studio once Halo Wars ships for the Xbox 360. It's a sad end to one of the successful and popular game studios, one that focused most of its output on the PC. Ensemble debuted on the scene in 1997 with the stunning Age of Empires, a real-time strategy game that focused on ancient history and blew gamers away with its huge number of units and gorgeous, colorful graphics. In 1999 came Age of Empires II: The Age of Kings, an even more successful sequel that focused on the medieval era. In 2002, Ensemble detoured into the fantastical with Age of Mythology before returning to its historical roots with Age of Empires III. In addition, Ensemble made five expansion packs to its games.

[Via IGN]
Monolith, WBIE F.E.A.R. PDF Print E-mail
Feature Articles
Posted by Scotty on Wednesday, 10 September 2008
The fallout has been substantial for the many gaming licenses that once fell under the wing of Vivendi Games and its subsidiary, Sierra Entertainment. Following the gaming group's merger with Santa Monica-based publishing powerhouse Activision in July, a number of licenses and studios were placed under the magnifying glass.

As an outcome of that scrutiny, Massive Entertainment (World in Conflict) and Swordfish Studios (50 Cent: Blood on the Sand) were dubbed "nonstrategic business units," while properties such as Brutal Legend, Ghostbusters, and Bourne were dropped from the publisher's lineup.

[Via Gamespot]
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