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RPG
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Posted by Scotty
on Wednesday, 24 June 2009
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EA CEO John Riccitiello takes the piracy of The Sims 3 with good humor. Talking to IndustryGamers (via Big Download Blog), he joked that they "identified our secret marketing campaign!" On a more serious note, he pointed out that some sections are off-limits to players who aren't registered. "It's a very content intensive game," he said, "so to have the pirated version and not have access to that is a little bit like having a subscription for Starbucks and only getting one coffee. It just whets your appetite rather than satisfy your ultimate goal."
Though the piracy for the game was fairly widespread even before the release of the game, sales seemed unaffected, moving a staggering 1.4 million in the first week alone. Maybe it would have sold even more if not for piracy, but the added incentive of extra content seems to have swayed at least some of them to buying the full product.
[Via 1UP] |
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RPG
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Posted by Scotty
on Wednesday, 27 May 2009
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Blizzard revealed on the official World of Warcraft community site that they're finally addressing one of the more cosmetic complaints held by many players of the Druid class: Every character in the game has the freedom to customize their appearance, but Druids are stuck looking identical to every other Druid when they shift to bear or cat form. Furthermore, a shapeshifted level 80 Druid looks exactly the same as they did four years ago at level 10. As of the next major content update, that should no longer be the case.
The developers posted the following details on their plans to update Druid animal forms:
There will be five different designs for each of these forms for the Horde and Alliance. Night elves can choose to change their cat and bear look at any time by visiting the barber shop and changing their character's hair color, while tauren will be able to change which look they use by switching skin tones in the barber shop -- a new feature for tauren in the next major content patch. Given that there are more hair colors and skin tones than unique form looks, some colors and tones will overlap with these new textures. The hair and skin colors chosen will, in most cases, correspond with the color seen in the look of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.
They also released the above picture depicting the new and improved tauren bear forms -- the first of four teaser images detailing the new Druid forms. Blizzard promises a closer look at the revamped night elf bear form later this week, as well as updates on the new cat forms further down the line.
[Via 1UP] |
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RPG
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Posted by Scotty
on Tuesday, 26 May 2009
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It’s been about three years since we originally started thinking about making Jumpgate Evolution and in those three years many of you have been following the game’s progress quite closely. You’ve watched the project grow and gain momentum as it has become what it is today. Getting the game complete and into your hands is the point we’re really eager to get to and we strive each week to get to where we can share our adventures in space together.
One of the things we’ve always promised is that we would not release an unfinished product, nor would we subject players to a sub-par experience. The worst situation for a developer is that our game does not meet the expectations of our fans. This is constantly weighed against the need and desire to release the game and let our dedicated community play the game as soon as possible. I know that many of you have seen the targeted June release date and that has generated significant excitement. As with all game development projects, we constantly have to evaluate the quality of the product against anticipation. The question always asked among ourselves, does what we have meet the expectations of the players? Is what we have a good game?
With that, let me be up front about the current state of the game from where we stand. Jumpgate Evolution is nearly feature complete, but since entering the Friends & Family phase of testing we’ve been able to bring new eyes onto the game and get solid, crucial feedback from actual players and fans. Based on these results, it is clear that the product needs more time to meet its objectives. As an example, we have received and read lots of feedback regarding the instanced and public PvP systems. The feedback has been vital in helping us polish and improve this core feature of the game. We take a lot of time in digesting and considering what people say and take feedback seriously. Given that situation I can tell you that we would rather delay the release, than let you down by releasing an unfinished product. We will continue development past June while extending the test schedules and respond to the results of those tests.
Nowadays, Massively Multiplayer Online Games have a highly competitive market and a less-than-stellar release can be the end of a title before it starts. Our passion for this game means we want to release it in a state that is complete. You have raised the bar for us and we feel a great responsibility to reach that bar and exceed it. The only thing worse than waiting is being rewarded with a product that does not live up to its potential. We’ve always had one goal while developing this game which we’ve stated over and over. That goal is to make a great, and most of all fun, space combat game. Until we, and you, are happy that the game fully meets all of those requirements we won’t release it.
We understand news of this delay is disappointing. The good news is that our immediate goal is to get the game ready for larger groups of people as we get into wider testing. This means that more people will have more time to give us the vital feedback we will need to improve the game. Once we've established our road map for the next few months we'll share with you when the revised release date is.
Thanks for your patience and continued support.
See you in space!
Scott Brown.
[Via Jumpgate Evolution] |
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