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RPG
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Posted by Scotty
on Friday, 01 May 2009
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Jumpgate Evolution is a space flight combat game with elements of commerce, crafting, and mining. The primary focus of JGE is combat, and it is here where the game is slickest and really comes to life. The universe, as far as JGE is concerned, is made up of several Non-Player Controlled (NPC) enemy races and three playable Nations: Quantar, Solrain, and Octavian. I won't go into too much detail here, as most of this can be found on Wikipedia. Each of these three playable Nations has their own conflict and strife with one another, similar to the tripartite realm relationship found in Dark Age of Camelot (DAOC) by Mythic Entertainment. For me, this feature has the biggest potential to make this game a real winner; playing three sides off against one another, if balanced correctly, can lead to superb Player versus Player (PvP) and Realm versus Realm (RvR) or, in the case of Jumpgate Evolution, Nation versus Nation.
NetDevil has overcome balance issues, especially those that plagued DaoC from beginning to end, by using a different and to my way of thinking very interesting way of skilling-up players. Essentially, players earn experience to buy licenses by accomplishing tasks that then allow them to do other, bigger and better tasks. For example, mine a simple asteroid to gain experience that will allow the player to mine bigger 'roids, or successfully fly a certain type of ship in order to fly bigger and faster ships. There are no restrictions by class, in fact, there are no preset classes -The player decides what to become and becomes better at it by doing more of it- Sounds simple, doesn't it? Skills are not restricted by Nation. Members of each Nation have the ability to skill up, or license, any skill they choose. In this way, each Nations' population will invariably end up with a concoction of skills and skill levels that will not hold dominion over the other Nations simply through poorly developed code - as should always be the case.
[Read the full article MMORPG] |
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RPG
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Posted by Scotty
on Wednesday, 29 April 2009
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Tomorrow is City of Heroes' five-year anniversary, and Paragon Studios is celebrating with more than just events and contests. They've got more content on the way too, and it's all completely free.
As detailed on the official website, the appropriately titled Issue 15: Anniversary will be making several improvements to Issue 14's Architect system. That includes an "architect toolbox" as well as enhanced searching and navigation options.
It's not just up to the users to make missions though.
Heroes and villains will be getting five new missions apiece, both of which revolve around the return of an old foe. Meanwhile, more faces, costumes and emotes are on the way as well.
They sure are busy over at Paragon, aren't they?
[Via 1UP] |
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RPG
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Posted by Scotty
on Tuesday, 21 April 2009
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During an event to show off its third-party 2009 lineup, Bethesda also announced that a new Fallout title, Fallout: New Vegas (note the lack of a number, we'll get to that later), will be released next year for PC, PS3, and Xbox 360. Following the surprise announcement of a new title so soon, the second surprise is that Bethesda is not developing the title. Instead, Obsidian Entertainment, the studio behind Knights of the Old Republic II and Neverwinter Nights II (and its expansions), will be working on New Vegas. Note, no art was released of this title, so take the above screen, and pretend it has more tacky neon signs.
Bethesda Vice-President of PR and Marketing Pete Hines stressed, "This is not a sequel to Fallout 3, and this won't impact whatever Todd Howard and his group over at Bethesda Softworks are working on. This is just another Fallout title." He further elaborated that New Vegas is still an RPG, and will impart the same feel and experience as Fallout 3; "it won't be a different type of game like Fallout Tactics or Fallout: Brotherhood of Steel were," Hines commented.
This is a really fitting developer-to-publisher relationship, as Obsidian is made up of many veterans from Interplay's Black Isle studio -- the same studio that was responsible for the first two Fallout titles. Even though it's a ways off ("next year" is a pretty large and vague release period), the fact that Obsidian is making a true RPG in the Fallout universe is enough to make us officially optimistic about the game.
[Via 1UP]
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