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Sins of a Solar Empire PDF Print E-mail
Posted by Scotty on Monday, 16 March 2009
ImageIt was the kind of moment that I hated in Sins of Solar Empire. Barely into the start of my last session, a gang of space pirates came knocking while my main fleet was engaged two systems away and unable to help.

Fortunately, I was playing the new micro-expansion Entrenchment. And I happened to be busy laying mines.

So instead of looting and pillaging a relatively defenseless planet, the pirates were led on a merry chase around the minefield while my fleet finished up and came home. There wasn't much left by the time it got back.

Mines are one of the new elements that lie at the heart of Entrenchment's new gameplay philosophy. Thanks to an array of new defensive emplacements, the days of competing fleets bypassing heavily defended chokepoints and racing straight to the soft interior are over. Spaceships trying that now are more apt to run into mines, newly improved fortifications like the TEC Gauss Defense Platform, and the all-new starbases. Starbases that are several times more powerful than the strongest capital ship, and several times more expensive.

[Read the rest of the review at 1UP]
Comments (1)Add Comment
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written by fake watches, August 27, 2011
I love it. Can't put potato boy in yet? Ah well...
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